FREQUENTLY ASKED QUESTIONS
1. What's the different between MMOGChart.com and MMOGData.com?
Both sites are trying to do the same thing, and that is to provide data
on MMOG's, however, MMOGChart.com has not been updated since June06 and
also did not include the growing F2P/B2P market hence the reason
MMOGData.com was created.
2. Why isn’t [MMOG_NAME] listed?
OK, this could be from two main reason ....
a) I try and track as many games as possible, however the number of
titles is always increasing hence I can miss a few! Likewise I will
only track MMOGs that are in English and/or released in the Western
market. If you feel a game should be included on this list then let me
know.
b) It is on the underlying spreadsheet but I have no data about it so I have removed it from the charts shown on the website.
3. Why track F2P / B2P games?
The growing number of F2P/B2P games is increasing and is having an
impact on the market place as a whole. Whilst it is harder to get
numbers for these games I believe it is important to acknowledge these
games and show as much information about them as possible.
4. Why so many blanks / missing data?
I don’t have any good data for the game in question but would like it,
hence it is blank. If I cannot confirm the source of any data or the
data would be guess work then I do not include it. Data needs to come
from a good source to get added. If you have any data on these or other
games not listed, feel free to drop me a line!
5. Where do you get your numbers?
The numbers come from a variety of sources, and some games have more
than one source. These sources include press releases, direct data from
the developers, company investor documents, news articles, public
comments and anonymous sources.
6. Your numbers are all made up or are just guesses!
I assure you, they are not. It is true that many companies keep their
subscriber numbers confidential, but others are more open about it
(less so as each month goes by). Almost all of the data I use comes
from actual sources, although often those sources are insiders who only
give the information on the condition of anonymity. If I simply wanted
to make up numbers, I’d put out an update every week, and those updates
would quickly be revealed as faulty when compared to, say, company
press releases. So, while I am the first to admit that the data is not
always reliable and it is most definitely not made up – or at least,
not by me.
7. Your data for [MMOG_NAME] is wrong!
It’s possible as this is just starting and I would love to stand
corrected on any of the data. However, if you’re going to offer a
correction, please provide some source for your numbers. Newspaper and
magazine articles are good, but sometimes may be quoting old data that
is no longer accurate. In the past, it has usually been the person
trying to correct me who was actually mistaken, so do try to
double-check your source before getting into an argument with me over
numbers.
8. Can you provide a breakdown of MMOG subscribers by regional territory (North America, Europe, Asia)?
I wish! Sadly such information is simply not available for most of the
games I cover. NCSoft provides regional breakdowns, but most other
companies do not, and what I do hear Is usually approximate data and
only apply to one point in time; historical territory breakdown numbers
are even more scarce.
9. Can I use your site as a reference in my [web site/research paper/news article/etc.]?
Of course! Just be sure to include the current URL, the version you’re
referencing, and my name. The whole point of this site is to provide
this data for free for use by those interested in the industry. If
you’re working on a research paper, an example citation would look like
this:
White, Phil. “An Analysis of MMOG Subscription Growth” www.MMOGDATA.com Vx.xx. [date].
10. Can I get previous versions of your charts?
The charts and the research are ongoing and include all previous data.
11. Who are you, anyway?
I have been involved within online gaming for over 7 years now and I
have tried most MMO games and found homes within a few of these games
across the years. Professionally I worked at Codemasters for a number
of years where I was part of started up the Online Gaming division,
signing games like LOTRO and RFOnline before leaving to start my own
MMO services company PSFEI (http://www.psfei.com).
I would stress that any data has not been taken from my involvement
with companies I have, or I am working with unless explicitly agreed
with them, hence is not in breach of any contract or NDA.